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PushSmasher
11-18-2020, 02:59 AM
Has anyone played the Oculus Quest Eleven Table Tennis VR Game? if so, how realistic is it? Can you loop, chop etc.?

allencorn
11-18-2020, 05:18 AM
Has anyone played the Oculus Quest Eleven Table Tennis VR Game? if so, how realistic is it? Can you loop, chop etc.?

I think it is great and have been training with it during the lockdown. It has a ball machine on which you can customize drills, an avatar practice partner, an international community of pretty good folks, and a pending update with some pretty cool features. Pretty close to real life experience with a few exceptions for really fast shots, but getting better all the time. The developer is incredibly responsive and striving to replicate the real life experience. A facebook page organizes monthly tournaments. Definitely check it out.

Tony Dang
11-18-2020, 05:40 AM
Has anyone played the Oculus Quest Eleven Table Tennis VR Game? if so, how realistic is it? Can you loop, chop etc.?
Eleven Table Tennis very realistic. You can do whatever you want like in real life. The community on discord is fantastic and the dev of the game is very close to the community and answers all your questions immediately. We also have some higher ranked IRL player playing every day in ETT (e.g.2nd divison of spain) So if you have a vr headset it's a "must have" game for IRL table tennis players.

Alex TT Barcelona
11-18-2020, 09:57 AM
Has anyone played the Oculus Quest Eleven Table Tennis VR Game? if so, how realistic is it? Can you loop, chop etc.?

Hi! There are some issues with transfer between VR and RL if you only have access to VR for a couple of months. Regularly playing around with a real bat and ball can counteract that. Playing rl TT once week is ideal, you will have no issues switching back and forth. The reason why there is some difficulty is because it is so close to real TT already. There's more improvements coming all the time though and the community os always helping the game come closer to the olympic sport.

Alex TT Barcelona
11-18-2020, 09:59 AM
In the mean time I made this to show the current advanced training options yiu can set up in the game. https://youtu.be/_ugugbGRYYE
Look on the same channel for RL TT footage of me or here if you like seeing footage of someone not missing any balls https://youtu.be/j3SJX_hHB7U

I'd say dive in and visit the discord too so you can help improve the experience even more.

Lula
11-18-2020, 10:32 AM
My friend have won more money from this than regular tabletennis Haha

ZeroTT
11-18-2020, 01:42 PM
Hi! There are some issues with transfer between VR and RL if you only have access to VR for a couple of months. Regularly playing around with a real bat and ball can counteract that. Playing rl TT once week is ideal, you will have no issues switching back and forth. The reason why there is some difficulty is because it is so close to real TT already. There's more improvements coming all the time though and the community os always helping the game come closer to the olympic sport.

So what you are saying is, this is not a good idea to do during a long period of not playing real table tennis?
Because we are back in lockdown here and it looks there will be no opportunity to play TT for the next months.

So I was contemplating to buy this game to keep up my fitness level in a fun way.

But from your answer it seems that doing this will hurt my table tennis game in real life when I start again?

Alex TT Barcelona
11-18-2020, 03:28 PM
I would still advise to do it because it will keep you sane and once you adapt anything you learned in VR will transfer to real life too. If you never touched a paddle for 3 months it will be a bit of a shock, but physically, mentally and tactically you will be in a way better place. Also by then it might be even better. Also my experience was made worse by using glasses in VR for 3 months while I play with contacts irl. At least for me that was a big part of the disconnect. If you play with a high level rl player it will feel very much like playing for real so if you like playing table tennis and don't want to go without it this is a very good solution. It is also a very good solution to train in tandem with rl training. Long term VR only is very hard to test. As is playing with a totally different lighter or heavier paddle for 3 months. You'd have to readjust to your material and timing with the different weight. Unless as I said you do some simple ball paddle drills regularly with your rl material. I'd love to give an easy answer but eventhough ett is the closest to rl compared to any other sportsgame in VR you still have to take some precautions.

PPTim
11-18-2020, 08:37 PM
I would highly recommend getting this game (and no brainer if you already own a VRheadset; i'd go so far as to say buy a headset for this game; that's pretty much the only thing i use my Quest 2 for (after discovering VR/this game with the Quest 1 in May).

First thing is that all my irl techniques transferred more or less to the game; medium speed/controlled strokes of loops, drives, chops, and various serves will come out as you'd expect irl. I was even able to youtube the tutorials of a few new serves and practice them in game, and have it pretty much work out when i tried it back on a table. This is so far the best transfer for IRL skill into a 'video game' that i've experienced and it is awesome. Having said that, if you were to really swing as hard/fast as you can on any loop or drive, the tracking does tend to break down; but as mentioned that's being improved, and different headsets/different players tend to have varying results from this.

After 4-5 months of only VR, I went back to the office and had a few short sessions at the office table;initially i whiffed some loop shots in the first 5-10 minutes of play (a slight bit of timing difference between VR/IRL), but I adjusted back to relatively good shape within the hour. I still credit the months of VR, and the ability to practice against a bot, and a ball machine (and a new feature to have the bot feed to a backhand/forehand is even better), and not having to pick up balls.. that allowed me to develop a much more confident and consistent forehand than i ever had before in my ~15 years of playing.

Also, this game has allowed me to play 1-2 hours of TT a day, against people all over the world and at any time of day. It's pretty much my only exercise in these months but has probably kept me in decent shape. It's also just super fun for a tt enthusiast.

So I was contemplating to buy this game to keep up my fitness level in a fun way.
> I'd say definitely go for it, thats what i did and the only thing that's worked up a sweat for me during this lockdown

But from your answer it seems that doing this will hurt my table tennis game in real life when I start again?
> unless you're constantly playing competitions with no readjustment phase immediately after going back to real life table tennis, I wouldn't worry about it. I play the game following good real-life strokes/techniques and the only difference is some relatively minor feel/timing differences.

doppelganger_LT
11-18-2020, 09:34 PM
And which vr headset would you guys recommend for this game?

Alex TT Barcelona
11-18-2020, 10:21 PM
Honestly I play on quest 1 and now 2 and being wirefree is ideal for this game. Tracking for the game is more solid on rift s and improving on other headsets but I wouldn't make the trade off of having a cable. Also tracking quest 2 is already very close to rift s quality and might soon be the best option overal

PushSmasher
11-18-2020, 11:25 PM
Thanks everyone for the input. I don't own the VR system yet, but am now going to buy one based on all of your positive comments.

allencorn
11-19-2020, 05:51 AM
I would add other advantages are it is much cheaper than buying a quality table and robot, and no need to buy expensive rubbers or paddles. You can practice with fairly limited space. And as PPTim mentioned, you never have to pick up a ball. Workouts can be pretty intense, as the ball machine never needs to recycle balls, and play is much faster than in real life due to not chasing balls around.

ZeroTT
11-19-2020, 11:54 AM
Thanks everyone for the input. I don't own the VR system yet, but am now going to buy one based on all of your positive comments.

Yeah I think I'm gonna buy one too, based on the positive feedback here.
I can always play other games on it as well and I have 2 kids who might like it if, it's not my cup of tea.

carrotstien
11-19-2020, 03:35 PM
Hi all, i'm the developer of that game. When/if you do get it, and you have any issues or questions at all, please don't hesitate and contact me. Just google "Eleven table tennis discord" (i can't post links yet)

PushSmasher
11-19-2020, 04:18 PM
Hi all, i'm the developer of that game. When/if you do get it, and you have any issues or questions at all, please don't hesitate and contact me. Just google "Eleven table tennis discord" (i can't post links yet)

Hi carrotstien.
I heard that the developer(s) of the game were very responsive to suggestions, so that’s great that you are here.
My sons friend that has it made his own handle to make it more realistic. He has a 3D printer. Regretfully he lives in another country, so I can’t get him to make me one. Are handles commercially available that can be attached to the controller to make it feel more like a racket? Thanks.

carrotstien
11-19-2020, 04:54 PM
Hi PushSmasher
You can find info about which adapter is suggested, and where it can be ordered
tiny,cc/11Q2Paddle (replace comma with .)

If you have trouble getting it, and live in the states, I can probably print it out for you and send it over

carrotstien
11-19-2020, 04:56 PM
oh..actually that is the link straight to the store (with a built in coupon)
for the info page I made go to
tiny,cc/11Q2PaddleInfo (replace comma with .)

PushSmasher
11-19-2020, 05:06 PM
oh..actually that is the link straight to the store (with a built in coupon)
for the info page I made go to
tiny,cc/11Q2PaddleInfo (replace comma with .)

Thanks carrotstien.
I’m really looking forward to getting the VR system and start playing. Congrats on creating what sounds like the best Virtual table tennis game out there.

carrotstien
11-19-2020, 05:14 PM
Looking forward to more feedback from real life players. We have a bunch already, but more is always nicer.
At the end of the day, the goal is for the game to reach a level where real life serious players can use it for training. Once that happens, that means the sport has been recreated with high fidelity..and thus would stand on its own in the world (just as table tennis in real life does)

Takkyu_wa_inochi
11-19-2020, 05:26 PM
it's amazing !!! i want one for me !!!

CroneOne
11-19-2020, 10:22 PM
My biggest problem with this game was the controllers. You just can't get the same feel as a TT bat with a controller that you hold like a hammer. I tried changing the angle of the bat in VR but you can't get the same feel.
Now, if they developed a wireless controller with feedback that was shaped like a Viscaria - now you are talking.

allencorn
11-21-2020, 05:51 AM
There are adapters you can 3-D print or purchase that mimic the feel of a paddle. They also are constantly being improved to closely match the feel, weight, and balance of a real TT paddle.

PushSmasher
11-24-2020, 01:04 PM
Looking forward to more feedback from real life players. We have a bunch already, but more is always nicer.
At the end of the day, the goal is for the game to reach a level where real life serious players can use it for training. Once that happens, that means the sport has been recreated with high fidelity..and thus would stand on its own in the world (just as table tennis in real life does)

I got the Quest 2 a couple of days ago, and love Eleven Table Tennis so far. Great job @carrotstien! One suggestion for the future: Have it so that you can play either 'social' games that don't count towards your rating or rank, and actual rated games. That would make it easy to play people of your same level, and create competition to get the highest rating possible. Maybe this already exists and I just haven't found it yet...

Perhaps also add the option in the future of being able to change rubbers (long pips, anti...). You could use this to create a new revenue stream where you have to pay a couple of dollars to buy a specialty rubber. This would help cover your cost of coding for these different rubbers.

allencorn
11-25-2020, 05:48 AM
I got the Quest 2 a couple of days ago, and love Eleven Table Tennis so far. Great job @carrotstien! One suggestion for the future: Have it so that you can play either 'social' games that don't count towards your rating or rank, and actual rated games. That would make it easy to play people of your same level, and create competition to get the highest rating possible. Maybe this already exists and I just haven't found it yet...


Perhaps also add the option in the future of being able to change rubbers (long pips, anti...). You could use this to create a new revenue stream where you have to pay a couple of dollars to buy a specialty rubber. This would help cover your cost of coding for these different rubbers.

Pushsmasher, there are options to play ranked, which involve ELO ratings, or unranked, which I think is the social aspect you are referring to. A soon-to-be-released upgrade is also going to allow multiple players at the same table with spectators, and even doubles.

Different rubber characteristics are currently modifiable (things like speed, spin, and throw angle), but things like anti and long pips are not yet available.

Join the discussion group on discord.com - it is a useful and supportive online community to eleven table tennis.

ZeroTT
11-30-2020, 04:53 PM
In terms of 3D printing a tt bat handle.

Do you think it's possible to modify an old wood blade to attach to the handle?

CroneOne
11-30-2020, 08:46 PM
There are adapters you can 3-D print or purchase that mimic the feel of a paddle. They also are constantly being improved to closely match the feel, weight, and balance of a real TT paddle.


Wow. I would never have thought that there was a market for this but......here it is

https://www.knoxlabs.com/products/table-tennis-paddle-adapter-for-oculus-quest-and-rift-s

carrotstien
12-18-2020, 05:09 AM
for quest 2 controller, I highly suggest the Sanlaki model. He worked with the discord through 20 or so iterations to get to the current version:
https://forfunlabs.github.io/ElevenVR.github.io/SanlakiF8Info.html

CLV
12-18-2020, 08:19 AM
I saw some video's online. But only of recreational players. Do you have some links with real players? I'm seriously consideringen buying a quest 2. The lockdown is gonna take ages, it's about the same price as a robot and i don't have a place to set up a table.

PushSmasher
12-31-2020, 02:24 PM
Hi PushSmasher
You can find info about which adapter is suggested, and where it can be ordered
tiny,cc/11Q2Paddle (replace comma with .)

If you have trouble getting it, and live in the states, I can probably print it out for you and send it over

Got my paddle today, and can't wait to try it with the game. @carrotstien , you have done an amazing job creating this game! Very well done. I would highly recommend it to everyone. Can't wait to try it with the new paddle. Here is a pic of my adaptor...
22700

PushSmasher
12-31-2020, 10:47 PM
Got my paddle today, and can't wait to try it with the game. @carrotstien , you have done an amazing job creating this game! Very well done. I would highly recommend it to everyone. Can't wait to try it with the new paddle. Here is a pic of my adaptor...
22700

Ok, just played with the paddle adaptor for the first time and it is a game changer. Makes the game even more realistic. In real TT, I play long pips on one side and inverted on the other. With this game, and more specifically, with the adaptor, I am able to have 2 different surfaces like real TT and twiddle during the rally.

You can customize the spin, speed, and throw angle of the rubber for each side. Although there are no settings for long pips, I was able to create a anti spin surface on the one side. With the adaptor, I can now twiddle like I do in actual TT, so in my opinion, the paddle adaptor is a MUST if you get this game. It feels very natural despite it's extremely odd appearance with the controller where the blade would normally be. The weight of mine with the overgrip is 205g, which isn't that bad considering...

allencorn
01-01-2021, 05:48 AM
Ok, just played with the paddle adaptor for the first time and it is a game changer. Makes the game even more realistic. In real TT, I play long pips on one side and inverted on the other. With this game, and more specifically, with the adaptor, I am able to have 2 different surfaces like real TT and twiddle during the rally.

You can customize the spin, speed, and throw angle of the rubber for each side. Although there are no settings for long pips, I was able to create a anti spin surface on the one side. With the adaptor, I can now twiddle like I do in actual TT, so in my opinion, the paddle adaptor is a MUST if you get this game. It feels very natural despite it's extremely odd appearance with the controller where the blade would normally be. The weight of mine with the overgrip is 205g, which isn't that bad considering...

There are some suggestions on the ETT Discord on how to reduce the weight - use AAA batteries with an adapter that fits the controller, and leave the battery cover off. Gets much closer to the typical weight of a real paddle.

CLV
01-01-2021, 12:21 PM
Ok, just played with the paddle adaptor for the first time and it is a game changer. Makes the game even more realistic. In real TT, I play long pips on one side and inverted on the other. With this game, and more specifically, with the adaptor, I am able to have 2 different surfaces like real TT and twiddle during the rally.

You can customize the spin, speed, and throw angle of the rubber for each side. Although there are no settings for long pips, I was able to create a anti spin surface on the one side. With the adaptor, I can now twiddle like I do in actual TT, so in my opinion, the paddle adaptor is a MUST if you get this game. It feels very natural despite it's extremely odd appearance with the controller where the blade would normally be. The weight of mine with the overgrip is 205g, which isn't that bad considering...

How did you make the anti surface? What are the settings?

PushSmasher
01-01-2021, 01:38 PM
How did you make the anti surface? What are the settings?

I only started playing with the settings last night, so I still need to tweak them, but this is what I have so far:
Bounciness - 59
Spin - 70 (Completely off)
Throw Coefficient - .75

I've only experimented so far under 'Legendary' game AI opponent, but he doesn't really have a heavy spin serve, so need to experiment with someone that has good serves. It won't be perfect, but good enough... It would be a real easy thing for the game maker to have a long pips option, which would be awesome. If you come up with a better setting for Anti, please let me know.

alas26
01-01-2021, 05:00 PM
Can this be played penhold?


Sent from my iPhone using Tapatalk

PushSmasher
01-01-2021, 05:23 PM
Can this be played penhold?


Sent from my iPhone using Tapatalk

I would think yes, because you can customize where the blade (hitting surface) is in relation to the controller.

PushSmasher
01-02-2021, 01:07 PM
That's great news, because presently it's a little head heavy. Was it difficult to make the conversion? I'm a little useless when it comes to modifying things... :-D

Angshu Aryah
03-13-2021, 05:42 AM
Nope, but I wanna play.

RickThePlayer
03-14-2021, 01:40 PM
Looks great but what about ping? Every millisecond is important

Chase Bradshaw
03-16-2021, 03:10 AM
I’ve played. Lost track of time having so much fun spent probably 2 hours in the matrix!

Takkyu_wa_inochi
03-16-2021, 11:05 AM
Ok, just played with the paddle adaptor for the first time and it is a game changer. Makes the game even more realistic. In real TT, I play long pips on one side and inverted on the other. With this game, and more specifically, with the adaptor, I am able to have 2 different surfaces like real TT and twiddle during the rally.

You can customize the spin, speed, and throw angle of the rubber for each side. Although there are no settings for long pips, I was able to create a anti spin surface on the one side. With the adaptor, I can now twiddle like I do in actual TT, so in my opinion, the paddle adaptor is a MUST if you get this game. It feels very natural despite it's extremely odd appearance with the controller where the blade would normally be. The weight of mine with the overgrip is 205g, which isn't that bad considering...
where did you buy this paddle adaptor ?