says
what
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says
what
[IMG]
Well-Known Member
Hello.
Which is more preferable in the forehand loop, corkscrew or side top? I understand that it's quite difficult and not really practical or effective to produce pure topspin, and that good loopers hit the ball more on the side than on the back.
I don't think it's practical to produce a nearly pure corkscrew, unless there's some super advanced method of propelling the ball forward that I don't know of, but I've heard that a spin that's more towards corkscrew than side/top is preferable.
The way I define a corkscrew loop is a contact that's enough in the side to produce a topspin that's spinning downwards with a nearly or completely vertical spin axis, but it's offset so that it's not facing you. I think if you know what corkscrew spin is, you know what I mean.
The way I define a side/top is a contact where the ball is spinning away from you, but the vertical axis is crooked a bit to one side. So the spin could be facing you, but it won't be straight vertical
First off, if my definitions are wrong, correct me.
Secondly, what is the practical benefit of corkscrew vs side/top? I usually generate corkscrew, and I've found that when I screw up the contact, it's side/top, more towards sidespin.
One phenomena I've noticed is that a corkscrew loop (Although I doubt I'm really producing as much corkscrew as I think I am) will fly relatively straight and dip heavily, but it'll curve violently and dip to one side after it hits your opponent's side. It's quite satisfying, and looks really quality, but apart from the sudden adjustment needed for the opponent, are there any other benefits?
Which is more preferable in the forehand loop, corkscrew or side top? I understand that it's quite difficult and not really practical or effective to produce pure topspin, and that good loopers hit the ball more on the side than on the back.
I don't think it's practical to produce a nearly pure corkscrew, unless there's some super advanced method of propelling the ball forward that I don't know of, but I've heard that a spin that's more towards corkscrew than side/top is preferable.
The way I define a corkscrew loop is a contact that's enough in the side to produce a topspin that's spinning downwards with a nearly or completely vertical spin axis, but it's offset so that it's not facing you. I think if you know what corkscrew spin is, you know what I mean.
The way I define a side/top is a contact where the ball is spinning away from you, but the vertical axis is crooked a bit to one side. So the spin could be facing you, but it won't be straight vertical
First off, if my definitions are wrong, correct me.
Secondly, what is the practical benefit of corkscrew vs side/top? I usually generate corkscrew, and I've found that when I screw up the contact, it's side/top, more towards sidespin.
One phenomena I've noticed is that a corkscrew loop (Although I doubt I'm really producing as much corkscrew as I think I am) will fly relatively straight and dip heavily, but it'll curve violently and dip to one side after it hits your opponent's side. It's quite satisfying, and looks really quality, but apart from the sudden adjustment needed for the opponent, are there any other benefits?