Results 21 to 37 of 37
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says Disciple of OYA senseisays Disciple of OYA sensei11-19-2020 1605806806 #21
it's amazing !!! i want one for me !!!
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This user has no status.This user has no status.11-19-2020 1605824563 #22
My biggest problem with this game was the controllers. You just can't get the same feel as a TT bat with a controller that you hold like a hammer. I tried changing the angle of the bat in VR but you can't get the same feel.
Now, if they developed a wireless controller with feedback that was shaped like a Viscaria - now you are talking.The Following User Likes CroneOne's Post:
Takkyu_wa_inochi
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This user has no status.This user has no status.11-21-2020 1605937868 #23
There are adapters you can 3-D print or purchase that mimic the feel of a paddle. They also are constantly being improved to closely match the feel, weight, and balance of a real TT paddle.
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This user has no status.This user has no status.11-24-2020 1606223093 #24
I got the Quest 2 a couple of days ago, and love Eleven Table Tennis so far. Great job @carrotstien! One suggestion for the future: Have it so that you can play either 'social' games that don't count towards your rating or rank, and actual rated games. That would make it easy to play people of your same level, and create competition to get the highest rating possible. Maybe this already exists and I just haven't found it yet...
Perhaps also add the option in the future of being able to change rubbers (long pips, anti...). You could use this to create a new revenue stream where you have to pay a couple of dollars to buy a specialty rubber. This would help cover your cost of coding for these different rubbers.Last edited by PushSmasher; 11-24-2020 at 01:24 PM.
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This user has no status.This user has no status.11-25-2020 1606283308 #25
Pushsmasher, there are options to play ranked, which involve ELO ratings, or unranked, which I think is the social aspect you are referring to. A soon-to-be-released upgrade is also going to allow multiple players at the same table with spectators, and even doubles.
Different rubber characteristics are currently modifiable (things like speed, spin, and throw angle), but things like anti and long pips are not yet available.
Join the discussion group on discord.com - it is a useful and supportive online community to eleven table tennis.The Following User Likes allencorn's Post:
PushSmasher
Last edited by allencorn; 11-25-2020 at 05:50 AM.
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This user has no status.This user has no status.11-30-2020 1606755204 #26
In terms of 3D printing a tt bat handle.
Do you think it's possible to modify an old wood blade to attach to the handle?
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This user has no status.This user has no status.11-30-2020 1606769177 #27
Wow. I would never have thought that there was a market for this but......here it is
https://www.knoxlabs.com/products/ta...est-and-rift-s
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This user has no status.This user has no status.12-18-2020 1608268153 #28
for quest 2 controller, I highly suggest the Sanlaki model. He worked with the discord through 20 or so iterations to get to the current version:
https://forfunlabs.github.io/ElevenV...akiF8Info.html
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This user has no status.This user has no status.12-18-2020 1608279584 #29
I saw some video's online. But only of recreational players. Do you have some links with real players? I'm seriously consideringen buying a quest 2. The lockdown is gonna take ages, it's about the same price as a robot and i don't have a place to set up a table.
Last edited by CLV; 12-18-2020 at 09:12 AM.
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This user has no status.This user has no status.
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This user has no status.This user has no status.12-31-2020 1609454859 #31
Ok, just played with the paddle adaptor for the first time and it is a game changer. Makes the game even more realistic. In real TT, I play long pips on one side and inverted on the other. With this game, and more specifically, with the adaptor, I am able to have 2 different surfaces like real TT and twiddle during the rally.
You can customize the spin, speed, and throw angle of the rubber for each side. Although there are no settings for long pips, I was able to create a anti spin surface on the one side. With the adaptor, I can now twiddle like I do in actual TT, so in my opinion, the paddle adaptor is a MUST if you get this game. It feels very natural despite it's extremely odd appearance with the controller where the blade would normally be. The weight of mine with the overgrip is 205g, which isn't that bad considering...
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This user has no status.This user has no status.01-01-2021 1609503664 #33
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This user has no status.This user has no status.01-01-2021 1609508326 #34
I only started playing with the settings last night, so I still need to tweak them, but this is what I have so far:
Bounciness - 59
Spin - 70 (Completely off)
Throw Coefficient - .75
I've only experimented so far under 'Legendary' game AI opponent, but he doesn't really have a heavy spin serve, so need to experiment with someone that has good serves. It won't be perfect, but good enough... It would be a real easy thing for the game maker to have a long pips option, which would be awesome. If you come up with a better setting for Anti, please let me know.
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This user has no status.This user has no status.01-01-2021 1609520449 #35
Can this be played penhold?
Sent from my iPhone using Tapatalk
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This user has no status.This user has no status.01-01-2021 1609521805 #36
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This user has no status.This user has no status.01-02-2021 1609592829 #37
That's great news, because presently it's a little head heavy. Was it difficult to make the conversion? I'm a little useless when it comes to modifying things... :-D