so mx-p is spinny if receiving spin, but when you play that spinless guy i found it too hard to impose spin.
this i can still do with tenergy 05fx
maybe because the mx-p is less bouncy i can hack at it more on serves
maybe my fh technique is just too lazy im not sure.
vvk1 i think on the infinity mx-p would have been great
MOG,
#Sign-up Sergey
Our good friend who ought to post on the forums used MX-P for a year or so... often using my 100-300 hrs used sheets of MX-P... that dude is right there with me for the dude who makes the most spin in the entire city, if not the entire Bay Area for U2300 level.
MP-P can spin the ball well, you just have to have the impact and control of strike zone that a good eye and good position offer you. I grant that the entire Tenergy Series on a not-so-optimal 20-30 percent stroke can give a player 70% of the max spin potential... that is very attractive to many players.
Yes, we can call it lazy stroke, or player did not develop, or player sux rocks, or whatever bad things we want to say... but one cannot deny with T05 and T05FX, you can make decent spin with a real crappy stroke and worse impact.
Another appeal of MX-P is on hte low and medium impacts, you know EXACTLY what is gunna happen, because you are gunna get exactly what you did, albeit at a faster resultant rebound speed than the middle of the road rubbers like Vega Pro (which are now pretty much snail mail stuff by these days standards). MX-P is not so spin reactive, so if you can get to the bounce, then also have a soft hand, you can do wonders in a short game using it. It also offers real good medium arc high speed high spin on your big impacts.
Sergey plays a control game and such a class of rubber really made him smile. He liked MX-P, MX-S, MX-K, K1 Hybrid Plus, Nexy Etika, and has stuck with Donic V1 ST (a special Spin Turbo edition).
Someone is gunna look for that rubber, but will need to bust into the Goon Squad HQ Evidence Locker to find a few sheets of the stuff.