Latest reviews

Pros
  • Durable
  • Inexpensive
  • Control
Cons
  • Not close to T05
The Yinhe Moon has the internet TT forum rep of being a T05 replacement. In the strict sense of replacing a previously used product, I would agree. As for being a clone of T05 performance, it isn't anywhere close to T05 in either its playing properties or performance.

Still, Moon in its own right is a very controllable rubber with a very inexpensive price. The price is why players look for that dear eternal T05 replacement. Heck, I was one of them before I settled on a rubber or two.

Moon is not very reactive to spin compared to T05, so your bump shots and passive shots where you just basically hold your bat are a lot more forgiving than T05. If you have a full swing and good timing and acceleration, you can create decent spin. With a half stroke, do not expect the heavy spin you get from T05. Just like an Allround OFF rubber does, Moon excels at really nothing but control with a little pace and spin, but it does all the shots well. Moon isn't a tacky rubber (Pro version is supposed to be) and it doesn't yet have a mythical "National" version coveted by the TT underworld... yet.

Do not slap on a sheet of Moon and expect to be spinning the cover off the ball or blasting it through walls, Moon is a control rubber and should be marketed that way, since it is more controllable than it is fast or glue feel or spinny.
Speed
6.6
Spin
7.8
Durability
8.9
Control
8.5
Pros
  • Balance Spd/Spin
  • Med Soft
  • Pairs with ALC
Cons
  • No huge sound
Calibra LT Sound is soft high speed/high spin rubber suitable for agggressive offensive players who want to be able to both spin the ball and hit it HARD.

It works best on modern composite OFF or higher baldes that are solid, stiff and hopefully heavy.

Calibra Sound has most of the oomph of it brother LT, but the softer sponge allows MUCH better performance on strokes that are not all out or 80% power shots. You can actually make an opening loop and then power loop away to your hearts content. You wont leave the same vapor trail as you do with LT, but the pace is plenty enough. What you get is the ability to easily spin and control the ball way better than LT. Therefore, a balanced offensive player can make good use of this rubber over LT. You will not be able to hit as flat, hit as fast, pulverize the ball on powerloops or smashes, flat flip the ball, nor will you be able to do laundry using Calibra Sound, but you sure will have a lot of control on the setup shots that require a 50% - 70% stroke... You never got that with LT, margin of error was too small.

There are comprimizes on everything, but this one gives you middle control and acceptable top end over LT, which was only a beast in the power hungry strokes.

This rubber is a lot more suitable for more players than LT. You wont get the WOW !!! Blow your mind FH putaways, but you still can finish the point using it. th availability of other stroke effectivnes is well worth the sacrifice in some of the top end speed.

Bananna flips are easier, soft topspin defense, opening topspins, control looping, passing shots, counter-topspins where you are looking for spin with speed level just below super-sonic. If you wanna hear the sonic boom on your power shots, get Calibra LT. If you want to get it by your opponent with a rally and a setup shot or two, get Calibra Sound. You wont get eth super glued up glue sound, but the allround performance is many times better than the harder sponge LT version
Speed
9.3
Spin
9.1
Durability
7.7
Control
8.3
Pros
  • Warp Speed
  • Moar Speed
Cons
  • Where's da spin?
Calibra LT is a medium hard sponged modern offensive rubber that excells in fast rallies requiring a rubber with the fastest speed to pressure or finish points. It performs best on stiff, solid, composite blades. This is the FH rubber of choice for those who want to hammer their opponents into submission.

Read that first sentence again and if you fail to comprehend it, read it again. If you are looking for a mushy Euro/Japanese rubber for your BH, go take a hike up Mt Everest and come back. You are barking up the wrong tree.

That said, Calibra LT still has shiny performance in some other departments you wouldn't attribute it for. The short receive is much better than you would think for a rocket rubber, it is actually not so spin reactive on the touch shots, so that is a plus for someone's game flexibility. Flat flips and flip kills are also suprisingly easier with this rubber over a more conventional modern rubber. You wont be bananna flipping like a monkey though, just about any softer modern rubber will perform that task 10X better.

What you buy Calibra LT for is to get into and hopefully Dominate those topspin to topspin exchanges from distance. If you already have a powerful stroke, AND you got you an OFF or better solid composite blade, your setup might need to be registered as a weapon of mass destruction. Countertopsins must simply be experienced with such a blade to truely understand the damage you can cause to either pressure your opponet with overwhelming pace or finish the point outright. Calibra LT on a composite blade that is on the solid heavy side will take your opponents medium fast or fast loop, shoot it back at him with more pace and good spin while you laugh like Woody Woodpecker. You might also have a good (Perhaps a fake heavy) No-spin serve that gets your opponent to return it a tad higher than he wanted, or it comes back long. In this case, you sic your LT dog on that ball and it is point over By-ya. Flat hits and smashes close to table are monster power and pace, just what some close to table attackers want. This could be a hitters dream, but the modern macho man player usually wants to powerloop, which LT does on the money.

You can open heavy and slow, but the margin for error is very thin, just about every other modern rubber will outperform Calibra LT in this aspect.

You have to ask yourself some questions as a player to figure out what you do most and select equipment that suits that the best. If you are mostly bumping back a serve and then going right into aggressive fast topspins, than Calibra LT will serve you well. If you are a balanced allround flexible attacking player, you will find many better options than Calibra LT.
Speed
9.6
Spin
8.3
Durability
7.3
Control
7.2
Pros
  • Will outlive YOU
  • Control
  • Mush-Mash
Cons
  • Mushy
When you could speed glue, NO rubber out there would soak up the glue like this thing. It was king of the hill hands down world standard.

Now that we don't glue up, it is an entirely different animal... Kinda like a really weak one with no fangs.

This rubber will perform (hard to say that with a straight face) well on any blade you slap it on. It will, if you clean it and maintain it, last WAY longer than any Japanese rubber you ever owned. Speed is SLOW medium. Gears is a word this rubber pioneered back in the day and it holds true. Compared to modern rubbers, you will at the end of the day feel very disappointed in the top end of this, it doesn't have much, however, that allows you to hit harder and if you know how to do that, you can lay the smack down and still land it.

Sriver is an allround control rubber that will do every stroke well, but not exceptional. The mushy soft sponge is for those who want a more forgiving rubber (usually BH side) that will still topspin with control and allow some error, yet still land it. There is still a place in modern TT for such a category of rubber and BTY innovated a legeend in this category. 40 years of use in the TT world will attest to it.

Many pundits will recommend this rubber on an ALL+ blade and call it a day and true, that will get the job done for the beginning player who wants a controllable rubber to alow him to grow the fundamentals.

This rubber is best used with a player with TOUCH who values the ability to VARY the spin with control and placement. Such a player will boss points without hearing the Villiage people sing "Macho Man".
Speed
4.8
Spin
7.8
Durability
9.7
Control
8.8
Pros
  • Fast Loop Monsta
  • Low Arc
  • For OFF Comp Bat
Cons
  • Bad on flexy bat
MX-P is the power weapon of choice for a player who likes to fast loop open or counter loop from mid-distance with authority.

MX-P is best used on a heavy, solid, stiff OFF or faster class blade, preferable a composite balde. It will feel "Wrong", "Not Lively" and "Ackward" on a lighter, flexy looping blade.

Hard sponge means you get a little extra leeway on soft touch returns and it is less spin sensitive than many modern rubbers on those slow shots.

The basic serve, push drill is similar to a modern rubber, but on flips, you want a little more solid contact. That holds true for any shot that is short of big swing or a countershot. Opening topspin vs underspin is possible, AND it is heavy, but you gotta know how to operate your blade and your body or it is epic fail city.

When you get into a rally where you are either hitting the ball, countering the ball, fast looping the ball, re-looping the ball from a step off the table, or smashing... you will greatly enjoy this rubber. You get an extra burst of pace and spin on your solid hit re-loop in a rally, unique to MX-P. If you are a T05 user with a composite blade, you won't have to change your stroke much for this. Softer struck balls will come off much lower and with much less spin. it is real difficult to assign a spin rating that makes sense, becuase you really only get the extreme spin on a well struck shot vs incoming topspin. That shot will carry rocket pace and insane topspin, so will your opening putaway fast loopkill vs a long underspin ball, like a long push off your serve. You can still make a heavy slow opener, but WHY with this rubber? It is less profit.

Serve/smashers will crave this on an OFF+ blade. Fast loopers and those who like to park a step or two away from the table and let 'er BANG in topspin to topspin rallies will absolutely pee in their pants waiting for the glue to dry to get a crack at operating MX-P on a solid fast blade.
Speed
9.4
Spin
9.4
Durability
6
Control
7.4
Pros
  • Extra Spinny
  • Control, Control
  • Feel it, baby
Cons
  • Not a Tenergy
  • Not a Rocket
To understand this shorter review, I ask readers to take a look at my review of Tibhar Aurus.

Evolution series is from soft to hard FX-P, EL-P, MX-P.

Evolution plays like a nice, juicy sheet of Aurus with a little more feel and softness. It matches up with just about any bat you slap it on. I use it for FH on some bats, i usually use Aurus. FX-P does not play as soft as its rating, just like Aurus feel softer than its hard sponge rating. FX-P works best of flexy looping blades. It is simply a dream match there. it will still work on stiffer, faster blades, but MX-P is a dream on those heavy, solid composite blades.

The best attribute of this rubber is the spin you generate in topsin rallies. Hands down, your attacking topspins are more troublesome to the opponent. You are not gunna hit it through him unless it is an easy chance, but wow, the laws of physics you can bend using this rubber is worth it. If you have a player who is pressured and somewhat troubled by your topsins in rallies, slap this dog on your bat and go hunt. You will be suddenly much more to handle in a topspin rally. Opponent will position himself just a tad too far back and then it is OVER. Spin will drop your loops like there is a rock inside the ball and they tend to fall shorter than your opponent is judging them to be.

All the rest of the strokes have good feel and control like Aurus does, but there is a extra "spin" gear on medium and full swings you wont get out of Aurus on semi brush contact. Your serves, pushes, flips, and connecting shots have similar control, but once you do a shot that uses sponge, it is ON.

Soft topspin defense is amazingly a strength. Easy to do over Aurus. Any counter-topspin rally where you are controlling the ball is easier. You wont get Calibra-LT pace outta this rubber with average swing power, but the control and spin allow you to hit it harder and still alnd it on your fast loops. Rubber plays best on soft topspin defense, medium loops, and opening loops that are loaded.
Speed
6.9
Spin
9.1
Durability
7.7
Control
9.1
Pros
  • Controlable
  • Very Durable
  • Great Spin/Gears
Cons
  • Not a Rocket
Aurus is truly a modern Swiss Army Knife for players on the warpath in TT battle.

Aurus is a modern version of an offensive control rubber. In the older days, we had really slow, but controlable rubbers that had gears (Think Sriver) and in modern times, we demand a lot more performance from our rubbers, because we are not supposed to speedglue or tune our rubber. Therefore, we demand glued performance straight fromm the package. Since there is no TRUE glued rubber right out of the package, we of course have comprimises. Aurus will not give you 100% glue feel or glue spin. It WILL, howver, give you a lot of gears and spin and control at a medium fast control able pace on most shots with a decent top end.

Speed and spin ratings are difficult to assign numbers to and the same player may use a different stroke in a different situation with the same rubber and the speed/spin will be all different. It is difficult for different reviewers to all think the same way and use the same convention the same way consistently, so everyone should take it all with a grain of salt.

That is what is good about TTD Dan's Video reviews is that he tests the performance of the rubber/blade in several dynamic common situations for offensive players, such as opening vs underspin, re-looping, counter hit, smash, serve, loop vs dead ball, slow heavy topspin, fast loop, flick just to name almost a common dozen.

Aurus has a very hard sponge, but a very supple, grippy topspheet that will give you the impression of a much softer rubber. Overall, it is not as fast as the fastest rubbers, but it has more gears accross the range and much more control in manyu of them. Remember, to get absoulute top end speed, you give something up. Aurus is not as reactive to spin as some rubbers and combined with the elastic topsheet and hard sponge, you have suprisingly good control on slow tocuh shots in the short game and that same topsheet helps you in faster passive shots like a push deep at opponent.

It is stable on flat hits (but not absolute super high end pace) and smashes. On counterloops, it will grab the ball and give it back with what you give it, the rubber is very linear there. On a fast loop vs a push, you get some catapult added to your shot to go along with a boatload of spin. Varying the spin is easier with Aurus over the average rubber.

If you play everyday for hours at a time, this rubber will not let you down. It lasts WAY longer than the favored Tenergy rubbers we all love. I usually get 300+ hours out of it. many modern rubbers make you want to rip off the rubber after 100-150 hours. Many dont even make it that long. This rubber can be found at half the cost of top end expensive modern rubbers (if you look for a sale) and the price performance ratio of this rubber is among the best you will find.

Der_Echte ;)
Speed
6.9
Spin
8.7
Durability
9.2
Control
8.9
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