KSH breaks down the different FH Impact Dynamics

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What nuances? He is basically blasting back balls.
Yet another video that is trying to show that one stroke fits all. What if the ball is below the net when he hits it or worse yet, below the table. If you hit the ball from a height of about 20 cm, the ball will bounce up about 0.8 of that all things being equal. However, if he puts a little top spin on the ball the ball will not bounce as high but if he is hitting the ball down into the table the ball will bounce up higher.
There is an optimal spin and speed to land the ball depending on where you want the ball to land.

I am not impressed when he is being fed balls to his "sweet spot".
 
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I think he is demonstrating a power loop, he probably could hit a slow, high arc loop too if he needed to.

He looks like an impressive player to me who plays at a high level, I think internationally the trend goes towards faster power loops instead of super spinny loops but that doesn't mean those guys can't hit such a loop if needed.
 
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BB gunna make me choke on orange juice. KSH makes a very clear and distinct articulation of a thin and spinny ball at 1:10 and a "thick" (more solid strike) impact at 1:20.

OF COURSE he prefers the "thick" kind of impact. How many elite amateur players (He is top grade Oen Div 1 player) do we see to prefer to slow the ball down (like I do) and continue to compete at that level.

He shows the same thin impact at 1:50 and goes into almost a tirade of why players should strike solid and make power loops. He again shows thin impact with spin at 2:40 and states that the ball is slow and spinny. The reason he is so against it is twofold. Classic Korea TT players are crushers of the ball. To compete at the high levels, you will not make it unless you can crush the ball. Coaches are trying to train the Korean amateur to be King Kong.

At 5:05 he breaks down the three most important things to do for the FH Topspin.

At 8:45 he deep dives into fundamental foundational concepts of a counter topspin, regardless of the preferred solid impact. he lays down valuable concepts, (like adjust blade angle to spin (close a little more vs heavier ball)

At 11:30 he shows a training progression suitable for lower rated players to start from. That has value and relevance. Then he goes on the middle levels then higher levels.

Even when he is showing how to do progression for a higher level player at 13:00 he starts out with thin impact for spin, emphasizes legs, then when adjusted for movement and time, go for solid impact.
 
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Good one, Der_Echte. Here's the video I thought you were talking about, giving descriptive names to 8 different types of hand feel on contact:

1. "putting" (1:11): a type of contact to avoid. Flat, tense, resulting shot easily attackable.
2. "touching" (1:53): relaxed, letting the ball come to you, doing nothing but redirecting incoming spin or speed, as with passive blocking.
3. "stroking" (2:27): as with spin blocking
4. "letting go" (2:48): as with an inside out or sidespin push
5. "pulling" (3:07): as with a sidespin chop
6: "strike hard" (3:25): as with a power loop attacking a long push, or with a "counter smash" hitting through topspin
7. "sliding" (3:43): as with long pips chop blocks or "slipping" heavy sidespin serves. Also for hitting inside-out sidespin on third ball attack.
8. "crushing" (4:06): hitting from above, hitting with no spin, as with short pips counter attacks
 
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