SDC Handmade Blades

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I stopped including the frequency because people get too caught up on it. Without having the full information of how the blade was built, that piece of info is almost irrelevant. This is much more true in case of custom blades, because I'm doing very different things than available commercially. For commercial blades it holds a bit more significance. However, if you need the frequency of any particular blade, I'll tell it without a problem.
I was just wondering about the reason, because I wouldn't want to make misinformed decision based on misunderstanding of the frequency :). As You said I know what I like when it comes to frequency when it comes to commercial blades, but if You say it isn't as significant for custom ones then I believe it
 
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#1388 - Outer Dyn - OFF

Finally got my hands on Dyneema fabric and immediately put it to use. Dyneema it's a ultra-high-molecular-weight polyethylene (UHMWPE), so it's in the same family as my Spectra fabric. "The world’s strongest fiber", it's 15x stronger than steel and up to 40% lighter than aramids, this means that, for example, compared to a Kevlar fabric of the same weight, you will have more fiber in it.

The blade immediately felt like the closest thing to a Revoldia that I've ever made, which motivated me to make this handle design. It's stiff (~1421Hz), and it feels crisp yet soft at the same time. It's a bit more elastic than an equivalent Kevlar blade, but also with more muted vibrations, so not that pure all wood feel. Should pair really well with medium and medium hard rubbers.

Available FS.

- Koto / Dyneema / Ayous / Kiri core
- 88.8g
- 5.9mm
- 157x150mm
- FL (100x25.0-23.6mm)
- Balance: 2.7cm (Low)

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Closest I've been to an impulse buy. I'm curious though, how would you compare the feeling of this with an outer "blue stuff" blade? (The obvious one being Viscaria)
"BS" has carbon, so vibration wise it feels different. Crisper, of course, but there's also that high ping that this blade does not possess.
 
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#1395 - W968+Vis - OFF

On this holy Friday, I'm presenting a blade that could be considered the holy grail for many: W968 forehand + Vis backhand. Wouldn't that be great?! Unfortunately it doesn't work like that...

A blade is a sum of all its parts, the entire construction dictates the behavior, you cannot remove or add something to that equation and hope for the outcome to be unchanged. In this case you have two very different blades, which are hard to combine, mostly because the biggest part of what makes them what they are, is distinct - the Stiffness. Stiffness, or the opposite concept, flexibility, is the major component in the performance of a blade. Vis is an outer fiber blade, it's stiff so it has a more direct and longer arc. The W968 is an inner fiber blade, so the arc is more pronounced. That also affects the rebound response, Vis has a higher base speed but it kicks less on harder shots, the W968 is slower on passive shots but kicks like a mule. There are other differences as well, Vis has standard head size while the W968 has a larger head size, Vis has a low balance and the W968 is more head heavy. There is also a very important difference in the structure of these blades, the core. Vis uses Kiri while the W968 uses Ayous, and here we need to make a choice, that choice will make the final product lean more towards one blade or the other. They also differ in terms of construction (gluing and lamination methods).

So yes, it's possible to combine these two blades, but the outcome is not a perfectly isolated essence of each, but a third, different thing, with a little bit of both (hope that makes sense). Stiffness wise you end up with something in between, due to the inner/outer construction, but with a different feel and trajectory between Fh and Bh sides thanks to the different layers and construction.

In this case I chose the Ayous core and bigger head size, so it's leaning more towards the W968, but I kept the Vis handle shape because people usually prefer it.

Available FS.

- Limba / Ayous / A-C / Ayous core / Ayous / B-S / Koto
- 91.5g
- 5.85mm
- 160x151mm
- FL (100x25.0-22.6mm)
- Balance: 3.0cm (Med)

1395-1.jpg


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ok, this time I need to ask few questions, although still waiting for that inner Dyneema...
unless someone already bought it then:

1. How much g would the vis/w968 lose if it was slightly shaved to 158-159x151 ? (so still lightly oversized but not that much).
2. How much would the balance change ? (And how does it compare to vis and w968 ?)
 
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#1388 - Outer Dyn - OFF



The blade immediately felt like the closest thing to a Revoldia that I've ever made, which motivated me to make this handle design. It's stiff (~1421Hz), and it feels crisp yet soft at the same time. It's a bit more elastic than an equivalent Kevlar blade, but also with more muted vibrations, so not that pure all wood feel. Should pair really well with medium and medium hard rubbers.

Available FS.

- Koto / Dyneema / Ayous / Kiri core
- 88.8g
- 5.9mm

The original Revoldia has a total thickness of 5.7mm, you used a larger thickness of 5.9mm. For what reason? How do you think that affected the properties of the blade? And how do you think that using Dyneema and not CNF affected the properties of the blade?
 
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Instead of only the natural frequency, wouldn't it be useful to also produce deflection stiffness amounts at the handle middle and tip? With the handle fixed and the head being deflected in shear. That will probably give a more true idea of the spring properties of the blade.
 
Instead of only the natural frequency, wouldn't it be useful to also produce deflection stiffness amounts at the handle middle and tip? With the handle fixed and the head being deflected in shear. That will probably give a more true idea of the spring properties of the blade.

How would you imagine doing it technically?
 
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Instead of only the natural frequency, wouldn't it be useful to also produce deflection stiffness amounts at the handle middle and tip? With the handle fixed and the head being deflected in shear. That will probably give a more true idea of the spring properties of the blade.
Unfortunately, the problem with this idea is that even if you could create a reliable method for figuring out these sorts of calculations for just a single blade, you'd never get a consistent, static set of numbers out of the blade anyway.

Wood flexibility can fluctuate with changes in the residual moisture of the blade, as well as depending on the species of wood you use, and it's location on the tree.

Assuming you tested deflection by dropping a ball onto a fixed blade, the vector the ball takes during testing does not equate to game like conditions (the ball does not always strike the playing surface at a perfectly perpendicular angle.)

Additionally, the amount a blade flexes can increase or decrease depending on the weight of the rubbers that are mounted to it, how fast the ball is moving, the amount of spin on the ball, the amount of time between the ball bouncing on your side of the table and it hitting the blade, how hard you are gripping the handle at moment of impact, the angle and location at which the ball strikes the blade, and so on.

There's literally a mountain of factors you'd have to try and correct for in order to conduct the test, and removing any of these factors for the sake of simplifying your measurements would only make your testing regime more and more dissimilar to actual playing conditions.

Finally at the end of the day, even if you *could* somehow accommodate and/or allow for all these variables, the resulting scores really wouldn't carry a lot of meaning in terms of either selecting a blade, or adjusting your play to suit a particular blade. What use is knowing you need to generate X number of extra joules of energy in a certain situation to get the desired flex, when your arm and body simply aren't capable of measuring or delivering strokes and/or bat impact forces with that much that accuracy?

I know where you're coming from with the idea of trying to gauge blade stiffness meaningfully to enable more accurate comparison of a blade's performance, but in the end stuff like this often becomes measurement for measurement's sake... It doesn't actually lead to you to better purchasing decisions when buying a blade, or playing any better in any consistent and meaningful way.
 
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How would you imagine doing it technically?
Clamp one end and use a dyno to deflect the other end. If you just measure the properties of the plies individually, you could make a FEA simulation and learn more from it, but of course that'd require knowledge about a lot of other elements.

Unfortunately, the problem with this idea is that even if you could create a reliable method for figuring out these sorts of calculations for just a single blade, you'd never get a consistent, static set of numbers out of the blade anyway.

Wood flexibility can fluctuate with changes in the residual moisture of the blade, as well as depending on the species of wood you use, and it's location on the tree.

Assuming you tested deflection by dropping a ball onto a fixed blade, the vector the ball takes during testing does not equate to game like conditions (the ball does not always strike the playing surface at a perfectly perpendicular angle.)

Additionally, the amount a blade flexes can increase or decrease depending on the weight of the rubbers that are mounted to it, how fast the ball is moving, the amount of spin on the ball, the amount of time between the ball bouncing on your side of the table and it hitting the blade, how hard you are gripping the handle at moment of impact, the angle and location at which the ball strikes the blade, and so on.

There's literally a mountain of factors you'd have to try and correct for in order to conduct the test, and removing any of these factors for the sake of simplifying your measurements would only make your testing regime more and more dissimilar to actual playing conditions.

Finally at the end of the day, even if you *could* somehow accommodate and/or allow for all these variables, the resulting scores really wouldn't carry a lot of meaning in terms of either selecting a blade, or adjusting your play to suit a particular blade. What use is knowing you need to generate X number of extra joules of energy in a certain situation to get the desired flex, when your arm and body simply aren't capable of measuring or delivering strokes and/or bat impact forces with that much that accuracy?

I know where you're coming from with the idea of trying to gauge blade stiffness meaningfully to enable more accurate comparison of a blade's performance, but in the end stuff like this often becomes measurement for measurement's sake... It doesn't actually lead to you to better purchasing decisions when buying a blade, or playing any better in any consistent and meaningful way.

Intention isn't to measure game-like or human hand conditions, but to eliminate those entirely and just measure some standard tests so that comparisons can be made in a more objective sense. If a blade is 20% softer than another hitting flat and 30% softer hitting 45deg tangentially or whatever, then it's softer, period.
 
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Clamp one end and use a dyno to deflect the other end. If you just measure the properties of the plies individually, you could make a FEA simulation and learn more from it, but of course that'd require knowledge about a lot of other elements.



Intention isn't to measure game-like or human hand conditions, but to eliminate those entirely and just measure some standard tests so that comparisons can be made in a more objective sense. If a blade is 20% softer than another hitting flat and 30% softer hitting 45deg tangentially or whatever, then it's softer, period.
Mmmmm... 🤔 I see what you're saying, but I still don't think it would be that useful as a comparative metric, as it still doesn't allow for things like popping catapult from the high rebound softwood layers. Ultimately it would end up working like blade resonance frequencies -- i.e.: more of a deceptive measure than a useful reliable one. This is still just pieces ofbwood we're talking about, and the stuff just isn't that reliable mechanically -- it can still vary widely in its properties from piece to piece. Despite your very best efforts and honest intentions, it's just not possible to engineer a spring from it to *that* level of mechanical precision.

Having to test each blade you make to that degree would also ultimately increase the price of making and buying a blade considerably. Next thing you know people will be insisting on a certain flexibility range in their blade, which frankly would become a nightmare scenario for you as a maker to try and satisfy / replicate.

To be brutally honest, trying to make a living as a small independent blade maker is hard enough already. Measures like the one you're describing would be a massive rod for your own back.
 
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In one good world, big TT manufacturers will provide all necessary data to understand the equipment without buying it. But they don't do that. Even if one custom blade maker decides to show FEA simulations of blade behavior, who will understand the results without previus experience reading such data?

From my personal point of view, I am happy if I know blade composition and weight. Frequency can be informative for comparison with similar blades, but is not an accurate measure of blade speed. For example, Dr. N Gladiator is 1250Hz, Matador Titan is 1235Hz. Both of them are stiff with a hard wood top layer. But the difference in real speed is huge: All- vs Off-.
 
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Mmmmm... 🤔 I see what you're saying, but I still don't think it would be that useful as a comparative metric, as it still doesn't allow for things like popping catapult from the high rebound softwood layers. Ultimately it would end up working like blade resonance frequencies -- i.e.: more of a deceptive measure than a useful reliable one. This is still just pieces ofbwood we're talking about, and the stuff just isn't that reliable mechanically -- it can still vary widely in its properties from piece to piece. Despite your very best efforts and honest intentions, it's just not possible to engineer a spring from it to *that* level of mechanical precision.

Having to test each blade you make to that degree would also ultimately increase the price of making and buying a blade considerably. Next thing you know people will be insisting on a certain flexibility range in their blade, which frankly would become a nightmare scenario for you as a maker to try and satisfy / replicate.

To be brutally honest, trying to make a living as a small independent blade maker is hard enough already. Measures like the one you're describing would be a massive rod for your own back.
You're probably right, but I'm not suggesting everyone has to do this or that customers need to expect this. It's more just a thing that would be interesting from an educational standpoint, especially to perform on commercially available blades. Someone else should probably be doing the measurements rather than the manufacturers.

I do appreciate that ultimately you can't understand a system just from one or two parameters, so maybe it's just completely misguided and an empirical measurement of the ball's rebound speed would be a simpler method, but seeing as the rubber and sponge is the dominant factor in real-world performance, maybe that's a waste of time too.

I've also noticed there's a lot of real-world variation between examples of the same blade model, so I suppose there's always a risk of effectively spreading bad data.

Either way my background is simulations, so it's expected I would want to quantify them in a way or another. I'm particularly interested in what the composition choices do to the nonlinearity of the spring.
 
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You're probably right, but I'm not suggesting everyone has to do this or that customers need to expect this. It's more just a thing that would be interesting from an educational standpoint, especially to perform on commercially available blades. Someone else should probably be doing the measurements rather than the manufacturers.

I do appreciate that ultimately you can't understand a system just from one or two parameters, so maybe it's just completely misguided and an empirical measurement of the ball's rebound speed would be a simpler method, but seeing as the rubber and sponge is the dominant factor in real-world performance, maybe that's a waste of time too.

I've also noticed there's a lot of real-world variation between examples of the same blade model, so I suppose there's always a risk of effectively spreading bad data.

Either way my background is simulations, so it's expected I would want to quantify them in a way or another. I'm particularly interested in what the composition choices do to the nonlinearity of the spring.
I share your curiosity 😊😊 If there were an effective way to accurately model the performance of a new blade design (prior to prototyping) it would be such a boon to my blade development projects!

Unfortunately if there *is* such tech available cheaply at SME level, it's manufacturers are keeping it very quiet 😂😂

Currently, the best thing you can do is keep comparative charts of the main mechanical properties of each of your main wood species, then do rough 'seat of your pants' instinctive comparisons in your head (based purely on personal experience) of just how much accumulative difference any particular changes you make to a blade's composition might make.

Another thing that makes it super tricky to model any changes, is that the timber industry's published lists of timber mechanical properties are all created from the wrong test material. They calculate those figures by experimenting on standardised timber beams, *not* from testing veneers.

This is a real pain in the rear for blade makers, as the mechanical properties of veneers are (more often than not) radically different to the properties that timber has in board or beam form.

Veneers are quite frankly a lot like the "quantum physics" realm of timber: the smaller your ply diameters gets, the greater the influence of micro-structures within the wood on the timber's mechanical properties. It's largely irrelevant what a timber's properties are according to averaged industry figures for my purposes, but that said, it's still the best reference info I can access.

What I really need to know is how a timber species behaves in veneer thicknesses of under 2.0mm, under 1.5mm, under 1.0mm, and under 0.5mm... because between these 'extremes', a veneer's mechanical behaviour can (and typically DOES) change considerably. Very few organisations however study such things, and the few who DO actually study it usually don't like to publish their findings. 🙄

But even if they *did* publish their findings, the results would be unreliable the second you changed the orientation or location of the veneer within the tree's 3-dimensional cross section: quarter-sawn veneers typically do not have the exact same properties as crown cut veneers, and veneers taken from near the bole or base of a tree can be (and typically are) hugely different from those taken near the canopy.

Long story short, trying to create an accurate predictive model of timber behaviour with all of the above is real advanced-chaos-theory type stuff 🤣🤣🤣🤣
 
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I share your curiosity 😊😊 If there were an effective way to accurately model the performance of a new blade design (prior to prototyping) it would be such a boon to my blade development projects!

Unfortunately if there *is* such tech available cheaply at SME level, it's manufacturers are keeping it very quiet 😂😂

Currently, the best thing you can do is keep comparative charts of the main mechanical properties of each of your main wood species, then do rough 'seat of your pants' instinctive comparisons in your head (based purely on personal experience) of just how much accumulative difference any particular changes you make to a blade's composition might make.

Another thing that makes it super tricky to model any changes, is that the timber industry's published lists of timber mechanical properties are all created from the wrong test matetial. They calculate those figures by experimenting on standardised timber beams, *not* from testing veneers.

This is a real pain in the rear for blade makers, as the mechanical properties of veneers are (more often than not) radically different to the properties that timber has in board or beam form.

Veneers are quite frankly a lot like the "quantum physics" realm of timber: the smaller your ply diameters gets, the greater the influence of micro-structures within the wood on the timber's mechanical properties. It's largely irrelevant what a timber's properties are according to averaged industry figures for my purposes.

What I really need to know is how a timber species behaves in veneer diameters of under 2.0mm, under 1.5mm, under 1.0mm, and under 0.5mm. Very few organisations however study such things, and the few who DO actually study it usually don't like to publish their findings. 🙄

But even if they *did* publish their findings, the results would be unreliable the second you changed the orientation or location of the veneer within the tree's 3-dimensional cross section: quarter-sawn veneers typically do not have the exact same properties as crown cut veneers, and veneers taken from near the bole or base of a tree can (and typically are) hugely different from those taken near the canopy.

Long story short, trying to create an accurate predictive model of timber behaviour with all of the above is real advanced-chaos-theory type stuff 🤣🤣🤣🤣
This is where a simulation would be very useful, because you could solve for some material properties by changing parameters to correlate the model to empirical measurements. Even amateurs could develop some okay understanding that way without spending millions on testing.

The real problem is creating test situations, I suppose. I would guess it's very difficult to produce repeatable inputs without some super complicated rig unless you're doing things which aren't dimensional enough. Just because you correlated the bounce path doesn't mean it's at all similar when angled, or when the bat face accelerates, and so on.
 
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