This user has no status.
🏆 Top 1% Commenter
Well-Known Member
Well-Known Member
Yes those long no spin balls have to be looped with really small spinning strokes. For me mainly it is in the forearm and fingers. And the speed has to be borrowed from the incoming shot. But I guess I play against pips quite a bit so I'm no stranger to fast no spin shots.I agree that playing against unfamiliar opponents such like LP choppers or LP pushers would be the most difficult challenge with this racket. i haven't done that yet.
i tried a bit short game with the coach yday, and it wasn't bad.
but i agree that it feels like chiquita (or reverse-chiquita) are easier to execute than short receive so the game pattern will change. Game plan sounds good to me
The balls against which im most uncomfortable is the (fast) long knuckle ball where a mistouch puts the ball out of the court. I have to be active with spin for it. im slow with sloppy footwork when the ball is coming to my middle / middle FH on a serve or long push.
--
without any regards to my bat, another theme i'm currently working on is to be more agressive after my own long push. I noticed that if i push too mechanically im getting too passive, and if that happens, ive got a good chance to miss a block against a slow spinny loop or too slow to react after a long push, which usually comes fast with no/little spin.
OTOH, if i try to make that long push with my own rhythm, deciding at the last moment to push, giving good quality on it, and commit myself to attack hard if a push is coming back, then even if the opponent is attacking first, or tries to surprise me, i find out that i react quicker that way, and if indeed a push is coming, my chances of killing it are much higher this way.
I'm working hard on this pattern because thats often what my opponents do to me in match, and its frustrating ! so i want to reverse the roles now...
Imo key for long push is to disguise the placement well and the recovery footwork to go back immediately and quickly (via left foot). If you're still too close to table when opponent is looping with good quality it's really hard to control the block/counter. But if you make the first block/counter consistently you can enter the topspin rally.
I'm trying out your idea of looping to produce sideunderspin using a more reverse pendulum movement (I used to think it's more of a hook serve movement, but reverse pendulum makes a lot more sense)