Since
@brokenball refuses to answer my questions after politely asking 3 or 4 times (he seems to be more interested in calling people stupid rather than actual table tennis conversation), maybe the rest of you can help me with this question.
@brokenball says:
How does brushing the ball at 30 degree point actually work in real life? How long is model assuming that the ball stays in contact with the surface of rubber/racket? Is the model assuming that the ball instantly leaves the racket and the only contact point is the 30 degree point of the ball?
I've seen super slow motion videos of the ball staying in contact with and spinning on the rubber for a good amount of time and crawling up surface of the rubber. So wouldn't the racket be in contact with the ball for an arc range (e.g. from 30 degrees to 40 degrees) rather than a specific singular point?
Also how does this model take into account stickiness and force of friction? Assuming you have an extremely sticky rubber, the ball would just stick to the surface and there would be no spin at all since the force imparting the spin is overcome by the adhesion force (or whatever the technical terms for these would be). For an example of this watch the Pongfinity guys video where they try to create the 'stickiest paddle.' The adhesion of the rubber surface doesn't seem to be accounted for at all in brokenball's model.
Finally, we get to the fact that the rubber is not a solid surface but multiple surfaces (topsheet rubber, pip structure, sponge, and wood). The model doesn't seem to account for the ball sinking into the sponge at all, and the varying depths of sponge penetration.
The highest level of physics education I've had is high school physics. But I can't imagine a model ignoring all these factors can be any bit reliable in approximating reality. Am I wrong and the above is factors/forces are relatively insignificant compared to the simple geometry involved?