In my opinion, the lack of appeal of unboosted NEO Hurricane 3 can be explained by gears.
Imagine 3 gears:
1st gear — low impact shots (serve, short game, brushy Timo Boll style open ups, drop shots etc)
2nd gear — medium impact shots (strong flicking, normal looping, blocking etc)
3rd gear — high impact shots (full max, pro level power looping)
The great strength of unboosted Hurricane 3 NEO is in the 1st and 3rd gears — the 1st gear can be played very short and with much spin (because of the stickiness and hard sponge) and the 3rd gear can be played with enourmous power and spin, if you are hitting with massive power (because of deforming the hard sponge).
This isn’t a property desirable for most amateurs or most pros. Amateurs don’t regularly hit hard enough to reach the third gear (in which the power of a 53° Chinese sponge overcomes that of a 47.5° tensor sponge). Pros can reach this gear, but clearly have their own reasons for not using it unboosted (I imagine it is because they can either boost it or use a tacky tensor of a similar sponge hardness, but with greater ease of use).
Also, pros probably can’t play perfect shots all the time, so benefit from the ease of use of tensors.
One difference between the Euro and Chinese players is that Chinese players are never forced to play the uncomfortable scooping, loopy shots that European players play when out of position, because of their superior footwork. Unboosted H3neo is notoriously difficult to use when playing out of position and is not desirable for players who can’t always play a perfect shot, including most pros.
Mid hard Tensors are too bouncy for the first gear and are too soft for the third gear, but have the perfect balance of speed and spin for the 2nd gear: flicking, blocking and most of all, looping. This is what makes them attractive for amateurs, I believe, even if amateurs like me would benefit far more from the great 1st gear of a tacky rubber and the confidence to hit hard in the second gear, without overshooting the table. Boosting rubbers can help tacky rubbers overcome some of this 2nd gear disadvantage, which is presumably why most people boost them.
In conclusion, H3neo is too difficult or uninspiring for amateurs and too inferior to boosting or the hard/semi tacky tensors (such as Dignics 09C or Tenergy 05 Hard) for the pros.
Under rated rubber IMO.