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So as i have tested both rubbers for several weeks now, i just want to give a little insight and my thoughts to these rubbers.
As i am busy now watching Star Contender i dont want to go too much into the details of these rubbers so i will just compare some key points.
Both rubbers are pretty linear and i had little to no problem transitioning to them and between those.
Both have similar bounce and speed capabilities, though i would say the Moon Speed (MS) have a little edge over the Moon Pro (MP) in this department.
Both are easy to control. You can block and even chop really well with it. Counterattacks and punches are really good to execute.
The main issue for a good general comparison is, that i both used for my bh and i must say that the MS is not really made for bh usage imo. The reason for that is, that the topsheet of the MS is too hard but the rubber overall doesnt give in enough. The arc is too low and the throwangle is medium low, so flicks and stronger topspins are a pain in the ass. You can loop with it quite well, but everything else is damn hard to execute.
Arc of MP is not ideal but manageable and probably even better if you pick it in the soft version (mine was medium).
So up until this time i dont feel quite comfortable flicking with MP. I can do it quite often, but i dont feel confident in doing so. It is like the ball flies of the rubber a little too early, so i have issues tweaking the technique due to lack of feedback.
Overall the MP is way better for bh either way.
MS does a way better job on fh. Every shot is way more dangerous, than on bh. The arc becomes better due to the harder impact i suppose and the lower throwangle isnt an issue anymore. But i cant quite compare it to anything really, because i switched sides for some minutes, but it instantly felt like a decent rubber, while i seriously struggled to create high quility shots on bh with it.
For the MP, it gets kinda close to H8 37° boosted. H8 gets bouncier though and is easier to attack with close to the table. On the other hand MP is better to control in blocks and pushes. Counterattacks feel similar, though H8 is a bit more dangerous overall imo.
As i am busy now watching Star Contender i dont want to go too much into the details of these rubbers so i will just compare some key points.
Both rubbers are pretty linear and i had little to no problem transitioning to them and between those.
Both have similar bounce and speed capabilities, though i would say the Moon Speed (MS) have a little edge over the Moon Pro (MP) in this department.
Both are easy to control. You can block and even chop really well with it. Counterattacks and punches are really good to execute.
The main issue for a good general comparison is, that i both used for my bh and i must say that the MS is not really made for bh usage imo. The reason for that is, that the topsheet of the MS is too hard but the rubber overall doesnt give in enough. The arc is too low and the throwangle is medium low, so flicks and stronger topspins are a pain in the ass. You can loop with it quite well, but everything else is damn hard to execute.
Arc of MP is not ideal but manageable and probably even better if you pick it in the soft version (mine was medium).
So up until this time i dont feel quite comfortable flicking with MP. I can do it quite often, but i dont feel confident in doing so. It is like the ball flies of the rubber a little too early, so i have issues tweaking the technique due to lack of feedback.
Overall the MP is way better for bh either way.
MS does a way better job on fh. Every shot is way more dangerous, than on bh. The arc becomes better due to the harder impact i suppose and the lower throwangle isnt an issue anymore. But i cant quite compare it to anything really, because i switched sides for some minutes, but it instantly felt like a decent rubber, while i seriously struggled to create high quility shots on bh with it.
For the MP, it gets kinda close to H8 37° boosted. H8 gets bouncier though and is easier to attack with close to the table. On the other hand MP is better to control in blocks and pushes. Counterattacks feel similar, though H8 is a bit more dangerous overall imo.