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This is what I like about the Ratings Central ratings. It has some consideration to this volatility (measured as a standard deviation for those maths gurus) such as:
If a player is consistently beating others with a higher ranking, or don't play leagues often, then their standard deviation will be higher. For instance, if the standard deviation is 50, and the player's rating is 1050, then there is a 68% change that their ranking is between 1000 and 1100, and a 95% chance of being between 950 and 1150. In practice, those with a smaller standard deviation have a more accurate rating than those with a higher standard deviation.
- Juniors / quick improvers that are consistently beating players with a higher ranking
- Players who don't often play leagues / tournaments vs those that play leagues multiple times a week
Also, players that win/lose, if they have a higher standard deviation, their ratings points will go up or down further than those that play league multiple times a week.
Ratings Central have an explicit probability of an upset, based on the rating (playing strength). For instance, a player ranked 200 points lower has roughly a 5% chance of winning. Obviously the volatility mentioned above will make this much less perfect than this function portrays:
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Some may argue that this is what happens when you let mathematicians run the show lol, but at least it attempts to factor in the volatility.
More info for those that are curious:
Good thing is you're trying to provide mathematics to provide an answer. So according to their model, a 200pt deficit would approximate a 5% chance of upset. A 100 pt deficit would approximate 20% chance of upset. Sounds reasonable, although slightly lower than I would have guessed.Theoretically, the win % would be similar... however, as Dr Evil mentioned, there's no factoring in for volatility... besides the examples he gave, there's also the case where lower ranked players have more obvious weaknesses that mean some matchups don't suit them (e.g. not handling pimples or slow spinny loops). Whereas higher ranked players are more robust to different styles, so you'll see less upsets.
Also, the USATT ratings system is about as simple as you can get, getting an explicit win % is futile without considering volatility. You could infer the win % based on the USATT formula, but it's extremely crude. For instance, if the difference in ratings is between 188 and 212, if the expected winner wins, then the players exchange 1 point, and if they lose, then 40 points is exchanged. You could do 1/40 = 2.5% as the winning percentage, but really, this is definitely not reliable because of the volatility.
So to answer your question, 2.5% for both scenarios, with between 0-100% accuracy 🤣
More info on the USATT ratings system: