You have a lot of options and as Dan already said... doing the SAME attack, especially if it is a fail is a recipe for failure.
I do BH flicks very well, much better than my FH so I am a strange creature. I love it when someone gives me a short ball to by BH as it is difficult for my opponent to see where I am hitting it, there is not much backswing, just step in and BANG. There are two camps of the flick. One camp like to brush very finely. that takes a lot of timing, but the control with the extra spin and slow pace is golden. Another camp likes for you to crush it on top of the bounce hitting directly through the ball with solid contact and big-time acceleration of the bat. This results in a rocket ball loaded with spin that is very difficult to stop. One has an easier time making the contact, but a much harder time landing the ball if the impact is not properly timed and accelerated.
Another option for attacking is the KNUCKLE FLICK. This can be downright frustrating for an opponent who thinks you are spinning the ball. You use a SOFTER hand when making solid contact, but you hit through the ball with some less pace. Use enough pace to make a little speed while still keeping it on the table. The objective is PLACEMENT and surprise and discomfort for the enemy. You will be surprised at how many points you can win with this flick. The pace is unreal, I mean it is unusually and not what is expected so it throws off the timing of the opponent. The opponent will nearly always be off time and especially bat angle. A knucle flick is just one weird shot, but don't over-use it. Two good placements are at the opponent's pocket (crossover/elbow) and down the line. A FH knuckle flick is even more effective if a ball comes to your FH wing.
You can also try to bump it back short taking it right off the bounce with a soft hand and correct bat angle adjusted for the incoming spin. Depth control and overall control are MUCH easier the earlier you impact the ball, I mean right off the bounce is much easier than waiting for it to rise.
You can also try to cut it real fast and low to an uncomfortable spot.
Another option is to try to mess with opponent's mind and invite him to attack, but use a different hand pressure with fake follow through to give him the impression the ball is loaded when you just gave him a light underspin, then watch opponent hit the ball a full meter out and shout! Give opponent a heavy underspin followed by a same motion light or no spin is one great way, or go opposite.
Myself, it all depends on what opponent does and how dangerous he is or how error prone on what balls he is. That helps me decide what to do.
Sometimes, if I am not overly troubled by opponent's first attack, I will push to his BH corner or down the line and invite him to attack. I am ready to block it away from him. So in this case, I turn into a push & block player. Nothing wrong with that if you know you can control most of the points. it is a really lower risk way of playing. if you can win the majority of points without any risky attacking, why take the chance? just attack a few times decisively to show him you mean business and go about your plan. In matches vs opponents who do not have a high percentage power blast first shot, I sometimes do this more frequently. Don't do this every point or opponent will get used to it. mix things up and its fun.