What counter? I cant really block his loop, too fast and spinny. Even if i block it, he just hits 2nd or third one.
This video didnt have too many oddballs. Its not this guy, but other more quirky players that do a lot of randomness.
You are nowhere near the playing level of worrying about countering 2000 level players' spiny medium or fast loops, but one day, you need to grow that... OR... you need to learn how to stay in the point one more shot vs that ball no matter who hits it... so one thing I show players facing a shot so spinny they hit it out all the time is to do a few things.
Loosen the grip a LOT
WAIT for ball to come into strike zone
Use a SHORT stroke, like 20-40 cm only... and do not take much a backswing, if any, just pivot hips and legs a little or step to ball if it is on your side with arm out a little
Do NOT go for much power, just 20-30 percent if that
Keep grip LOOSE at impact
What will happen is MAGICALLY get these balls back on the table. Of course, your return will not be a devastating return that will kill your opponent, but you get it back with some topspin and safe on the table. Your loose grip and short loose swing "eat" your opponent's spin and pace... it is truly like magic what a loose grip at impact and weak short swing will do.
How i would look in real life... 2000 level player hits a fast loop or spinny medium loop to your wide FH... you do a quick short step with hitting foot or a short quick cross step, extend arm to where ball will arrive (keep bent some) and do a weak short swing that almost looks like you not swinging with loose grip at impact... back slows down, goes back on opponent's side with light medium topspin. You stayed in the point and can get back to position and fight on.
Just doing that will sve your bacon vs a 2000 player, but you will face players well under 2000 with a strong spin... this is one tool to nuetralize opponent's spin and develop timing and feel for the ball... so later you can swing harder, stronger, with firmer grip to do a proper counter.