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Lots of 5 set losses are due to opponents starting to adapt and decipher your weapons while you ran out of weapons to introduce and dont have answers to their responses to your weapons.
For eg if your serves are really good you can often win the first few sets easily, then when they adapt and start playing a few more balls back you need to prove yourself to be able to handle their returns.
Or for eg if you have an unblockable opening loop which again nets you the first few sets, then opponent adapts and starts blocking increasingly higher quality and if you cant handle it then you would lose the next sets too.
So some counterplay options are to:
1) detect when they have started to adjust and then introduce new weapons or variations to throw them off further. For eg if you always looped to their BH, now is the time to loop to FH for eg...
2) even if they have adapted, anticipate their return and make a strong shot to follow it, ie adapting to their returns. Eventually once you follow down this path of revealing your next shots, it will lead you to rallying, and usually the player with stronger rallying capability will win (this is why most comeback wins are from players with superior topspin rallying skills, see for eg ZJK, FZD, LJK). I lost quite a bit due to this, because most of my most dangerous weapons are in the serve/receive portion of the game - if they solve my various patterns then my winning chances become much lower because I am not so strong in topspin to topspin rallying.
For eg if your serves are really good you can often win the first few sets easily, then when they adapt and start playing a few more balls back you need to prove yourself to be able to handle their returns.
Or for eg if you have an unblockable opening loop which again nets you the first few sets, then opponent adapts and starts blocking increasingly higher quality and if you cant handle it then you would lose the next sets too.
So some counterplay options are to:
1) detect when they have started to adjust and then introduce new weapons or variations to throw them off further. For eg if you always looped to their BH, now is the time to loop to FH for eg...
2) even if they have adapted, anticipate their return and make a strong shot to follow it, ie adapting to their returns. Eventually once you follow down this path of revealing your next shots, it will lead you to rallying, and usually the player with stronger rallying capability will win (this is why most comeback wins are from players with superior topspin rallying skills, see for eg ZJK, FZD, LJK). I lost quite a bit due to this, because most of my most dangerous weapons are in the serve/receive portion of the game - if they solve my various patterns then my winning chances become much lower because I am not so strong in topspin to topspin rallying.