This user has no status.
Is it true that players can kill the spin that has been imparted on the ball? If it is how would you kill underspin? Would it be with a topspin or a flat hit?
Going out there to play for yourself is probably the best way to find out things like this.
Well, for some context, I don't think OP actually plays. I'm under the impression that he's only watched the sport. Not sure if he's said so himself.Or he could ask for help from people who know how and cut down on the useless time wasting!?
For the question at hand, I always thought that was more rubber dependent. Such as certain medium pips will return 'dead' balls, if you're after that style. Going from short to long pips, through that spectrum of all in between, you'll see light top - dead balls - spin reversal.
I'm not sure if you mean equipment based, or a certain technique for inverted that kills spin?
Well, for some context, I don't think OP actually plays. I'm under the impression that he's only watched the sport. Not sure if he's said so himself.
If that's so, then maybe he'd want to try it out himself. My apologies if I'm wrong and OP has actually played a lot.
Der's post is great, but to someone who hasn't played much, it's a bit like teaching a blind person about colors, isn't it?
Pretty much what I explained about killing spin are principles of a great thing in TT called "Touch" and it never hurts to learn the fundamentals of touch early, even if you cannot execute them to a high standard right away.
So many things hinge upon seeing the ball properly (spin, pace, depth, placement, height), being in position on time on balance, being ready to decide what to do, and executing the effective stroke on time in strike zone.
That is a whole heap of a lot to get right without worrying how to manipulate your touch factors during the impact, but one will take a long time to learn for oneself if he or she never heard HOW it is done or what factors affect the ball in what way.
Even really advanced amature players who are top 1-2 percent of all amatures fail at seeing such a ball coming or how the player produced such a ball. That is why Rich Dewitt rules the 2200ish class like a boss vs so many players for so many years. he knows how to change the spin and placement and pace and location in a way that just seems invisible to the opponent who is suddenly discovering the ball is different and is now off time, out of position, out of zone and Shyt outta luck.
LP, certain material makes it easier to kill spin (and harder to create heavy spin( (but easy to continue spin)
The comments I made were for "normal" inverted rubbers.
I oversimplified it to easy to understand terms, but there is a lot going on at impact that can be manipulated.
One has to have a good read of the ball.
The "Kill the Spin" block and no-spin push (from a medium heavy push) are excellent variations to create errors or chances to take over on offense.
Many older players thrive on the ability to kill spin or give much less than it appears. Many ways to go about it and hand pressure is an invisible force.
You can kill spin and add speed with inverted if you do everything right. It is easier to do that with pips, but you still have read the ball and be there and know what to do and you still have to have touch, it doesn't magically send stuff back dead.
Korean Old-School J-Penners are notorious Slappers, they can really slap the piss outta the ball and make it cry UNCLE !!!
KJH in his vids often talks about how to overcome spin with impact - a matter of firming up the grip pressure right at impact and making real fast bat speed at and during contact.