I am an experienced LP player.
What is disruption?
What force causes disruption?
Much of this is BS.
I could play with LPs in a tournament and win lots of matches against players that have no experience playing against a push blocker. However I find it difficult to play against my regular practice partners because they know how to counter the LPs. On top of that, everyone says I play much better using double inverted.
A LP player must learn how to twiddle or be fast enough to step to their BH side to hit with their FH.
I have Firewall+ blades with Giant Dragon Talon 0X on the BH side.
I also have a Donic Defplay with TSP Curl PR1 1.4 mm on the BH.
I could chop and give people that don't know to return chopped balls fits but that won't work against the more experience plays.
Push block or chop for fun but if you are serious the play with double inverted or inverted with SP.
Thank you for your comments.
I should go back to the beginning. I have been playing double revere rubber for some time and have fairly advanced rubbers Tenergy 05. Rhyzer Pro 45 etc. My forehand is quite powerful with a good loop/loop drive etc and my backhand is reasonable for pushing and looping and good for blocking. I also have a bat with reversed on the forehand and SP on the backhand that I can play with quite well.
I am not achieving the match results that I want to and wanted to try something different to achieve more wins. I have tried a friends bat with reversed on the forehand and Grass D.Techs on the backhand, and again I adjusted to it quite well.
My aim in using long pips is to work the opponent aggressively with the backhand to achieve a suitable ball to put away with the forehand. I already have a blade to use, (Dr Neubauer Phenomenon), and I am quite happy with making the forehand rubber choice, probably Dynaryz ACC. What I need most of all is advice on what LP would most suit the aggressive defensive style that I want to adopt to get back high or long balls from my opponent that I can use to open up or kill with the forehand. I am happy to sacrifice backhand topspin if necessary and look for maximum disruption (whatever that is) and control of the opponent with a mixture of short returns, long aggressive blocks/pushes etc.
I had settled on Grass D.Techs or Hellfire but there have been other suggestion thrown into the mix. Could those who know better help me go in the right direction with my choice please.