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So I had another long training session comparing directly Skyline TG2 Neo to TG2 Provincial BS (unboosted) on an all wood Nittaku Acoustic in Chinese penhold.
The Prov. BS is definitely faster than Neo. It feels really good to loop hard mid-far table. The shots are very spinny. The rubber is so dead on any other shot that you’re not putting your weight into. The blocking also takes a ton of pace off of loops with the dead sponge. I was able to do some pretty good traditional blocks with lots of control here. You can totally change the pace here.
The throw is a bit higher than Neo. Or - I’m not sure if I’m just interpreting that differently because it’s got more catapult at higher speed shots, but the angle and throw definitely seems higher.
Now, maybe this is because I’m not used to it, but I don’t find this rubber to be very linear. It’s really dead for blocks, but somehow sometimes has a bouncy feel on low input shots and it settles in at hard shots. Settles in: as in feels very stable and consistent. I think this rubber really needs to be boosted to make it playable in all other regions other than hard looping.
Serving felt ok... I was still able to generate lots of spin but I think Neo is still better at this with the softer sponge and more tackiness.
In the end, despite Neo being much slower, I have way more control on all aspects of my game. Probably mostly because I’m used to it. I overshot with Prov. BS so many times, but when it landed- damn it was devastating. Unfortunately, just too low % rubber for me. I set myself up for kills easier with Neo.
I think I will try some light baby oil boosting to see if it makes it more playable for my game and report back... but I’m just going to admit it now- I’m probably not good enough for the potential of this rubber. Not yet... I still haven’t reached the limits of Neo IMO.
Sent from my iPhone using Tapatalk
The Prov. BS is definitely faster than Neo. It feels really good to loop hard mid-far table. The shots are very spinny. The rubber is so dead on any other shot that you’re not putting your weight into. The blocking also takes a ton of pace off of loops with the dead sponge. I was able to do some pretty good traditional blocks with lots of control here. You can totally change the pace here.
The throw is a bit higher than Neo. Or - I’m not sure if I’m just interpreting that differently because it’s got more catapult at higher speed shots, but the angle and throw definitely seems higher.
Now, maybe this is because I’m not used to it, but I don’t find this rubber to be very linear. It’s really dead for blocks, but somehow sometimes has a bouncy feel on low input shots and it settles in at hard shots. Settles in: as in feels very stable and consistent. I think this rubber really needs to be boosted to make it playable in all other regions other than hard looping.
Serving felt ok... I was still able to generate lots of spin but I think Neo is still better at this with the softer sponge and more tackiness.
In the end, despite Neo being much slower, I have way more control on all aspects of my game. Probably mostly because I’m used to it. I overshot with Prov. BS so many times, but when it landed- damn it was devastating. Unfortunately, just too low % rubber for me. I set myself up for kills easier with Neo.
I think I will try some light baby oil boosting to see if it makes it more playable for my game and report back... but I’m just going to admit it now- I’m probably not good enough for the potential of this rubber. Not yet... I still haven’t reached the limits of Neo IMO.
Sent from my iPhone using Tapatalk
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