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How long will it take to "tune" such simulation to be accurate enough? We have anisotropic properties (different in X Y Z). As not a mechanical engineer, I will mention only hardness, elasticity and damping. And these properties are probably non-linear in the range of deformation. But let's add carbon type, glue type and heat treatment. Also, wood has huge tolerance in properties, we need to cover that. Someone will say that "simulation of the blade without rubbers will not be accurate." So let's add rubbers... This simulation sounds like a very expensive task. Who will do it?This is where a simulation would be very useful, because you could solve for some material properties by changing parameters to correlate the model to empirical measurements. Even amateurs could develop some okay understanding that way without spending millions on testing.
The real problem is creating test situations, I suppose. I would guess it's very difficult to produce repeatable inputs without some super complicated rig unless you're doing things which aren't dimensional enough. Just because you correlated the bounce path doesn't mean it's at all similar when angled, or when the bat face accelerates, and so on.