NextLevel said:
Pips (and I mean long pips) players are all different, you have to play them a lot to get used to reading the ball and the stroke.
Very True
NextLevel said:
For easy points, the only thing I know for sure is if you have heavy backspin serve, flat/no-spin serve and decent topspin serve that look similar.
ABOSLUTELY
NextLevel said:
Because pips react to spin, it's just that it is easier because they can make swipe or chop returns on heavy sidespin and give it back to you if they can read the ball easily.
But if they think your heavy backspin is no-spin, they will push it into the net. You can get one free point per game with with this serve because after, they will be looking for it. So you have to be ready to attack the topspin return after this.
You can get one, two, three or four free points as mush as you are as good at doing what NL said in Prior quote about all your serves looking the same. You don't HAVE to attack their punch of your underspin serve, you can also fast block it away from them or into them.
NextLevel said:
Most serves should be no spin, because when you serve no spin to pips, you will get no spin back, then you can attack with your loop vs no-spin ball stroke and begin the point from there.
The problem I see with doing this same dead serve is unless you can KEEP ON selling the pips player his own underwear EVERY serve, he or she is gunna get used to your dead serve and will receive it well suddenly and make you uncomfortable. You should serve with a plan. Mix up serves and make them all look alike, and have a way to know the likelihood of possible returns and be ready. The knuckleball serve is EXCELLENT is setup after you establish you can make HEAVY underspin - enough to make them put it into the net and be wary. You got them worried about that, the short tight dead low serve and the short topspin serve suddenly become tools to setup easy finishes or free points from a miss. Success on these short serves also open up the door to success of sudden deep serves. There is nothing a pips player hates than facing a player who can serve and keep them from using their pips to funk out the server. Such a serve totally takes away any advantage they had and demoralizes them.
The same things I consider when serving to inverted players also applies, but the possible returns are different.
NextLevel said:
Then once in a while, throw in a topspin serve which the person will popup unless they read it. They will usually chop it so the ball will come high, but you have to know how to attack your own spin or you may put it off the table or into the net.
I use this serve also, both a short version, and mostly a very fast and deep sudden one right to their pips, SOMETIMES, they pop it out, but often, they see it and can keep it on the table, yet this is often a long light to medium underspin ball very ripe for a powerloop finish to end the point, usually down the line to open FH corner, or a "Body Shot" to leave a 40mm+ hole somewhere.
The short and very low/tight underspin serve is your best friend once you establish you can make heavy under or tosppin, pips players receive this shot sometimes long/out, or give you a dead slow ball half depth or kind deep that sits up nicely and gives you all three lanes to loopkill.
NextLevel said:
You also have the option to play the other side of the table if the pip side is too strong. If the person is using pips all over the table, then test their transition with one shot/serve to the forehand and then the next shot to the backhand and so on or vice versa. It is hard to cover the table with one side of the racket.
It is good to do so for that reason, also good just to change it up and keep being unpredictable. Often, you should have a plan for what you do, random is nice, but ready random is better. Have a plan to deal with what you will get back from the opponent.
NextLevel said:
IF you have questions, let me know - I am not great vs pips, but I am not chopped liver - you need to be at my level as a pips player to beat me and that is all I ask for.
Next Level will be the next TTD memebr to operate the trapdoor to Carl's basement septic tank the next time the Goon Squad blindly enters another trap baited with National version of $5 OX LP topsheets.