So be relaxed? Oh so u can push with gooses neck.Ok I’ll try that
Like langel says in the post above, not being a tight-wad trigger finger sociopath can really help your performance in a lot of tasks in TT.
When I encouraged you and the rest of TTD to be loose (as a goose - pun certainly intended), it is three fold.
1) Loose and easy-going not stressed relaxed attitude. Obvious benefits in many situations. langel already said it.
2) Keeping muscles loose and not tight. Tight muscles do not accelerate and transfer force. Tightening or firming for power too early will SUCK AWAY your power and control. You are actually fighting against the force you generated and in the same moment trying to generate a large force without any leverage using the only small muscles... it isn't gunna work.
3) Having a very loose grip at impact on the push to receive a short ball is absolut essential to return it short and low. Loose muscles before and during stroke maximize acceleration and control to allow a very short movement to be controlled and explosive. This results in heavy spin when you want it (if you firmed a little at the right time) or a dead ball (if you loosened at the right time and used a different bat angle.
The push should be a very easy shot to execute... since beginning players to not generate heavy topspin with 80% or better success each attempt, they generally resort to pushing...it is a task they do a LOT, but they generally SUCK ROCKS doing it to boot.
Why? Just what we discussed.
But wait !!! There is more !!! for the price of $19.95 + Shipping and Handling, you get a three months supply. Sound too good to be true? It is.
The wait, there is more part is that on a push, it is like any other shot. You need to do a few other common tasks just like on other shots.
If the player is a low level, there is a very good chance the player is not very good in all the very fundamental things I list below common to each shot.
1) Reading spin.
2) Judging depth.
3) Staying crouched.
4) Getting into position on time or ahead of time or allowing the ball to come to the right place.
5) Impacting the ball at the right part of its flight for the result you are trying to achieve. (right off the bounce for a push)
6) Control of where to impact the ball in the strike zone.
7) Leverage and effective transfer of force.
8- Decisiveness of what you want to do with the ball.
9) Effective bio-mechanics for the given stroke attempt.
10) Balance/Recovery.
I am going to stop at 10 (although I could go to well over 50... and DID a number of years back on OOAK forum). I stop at ten to keep it simple and keep the spotlight on the main point.
Main Point -
(Qualification Statement) In Table Tennis, one has to repeat a number of fundamental concepts in a different and dynamic environment with a very high degree of precision and execution, plus adapt these to the situation.
(Main Point) If a player fails to be effective on the common fundamentals for each shot, that shot will be either a failure or not very effective. That includes an insanely EASY shot like a push.